
class CCParticleSystem : public CCNode
{
    void stopSystem();
    void resetSystem();
    bool isFull();

    CCTexture2D* getTexture(void);
    void setTexture(CCTexture2D* var);

    ccBlendFunc getBlendFunc(void);
    void setBlendFunc(ccBlendFunc var);

    static CCParticleSystem* particleWithFile(char *plistFile);
};
